The Japanese virtual reality set PlayStation VR was once just one of many experimental projects of Sony's R & D division. But today it becomes clearly clear that this device due to its low cost, ease of use, and a rich library of video games and applications has become the most popular in its segment of the market. The closest competitors in the face of Oculus Rift and HTC Vive, even if they put their sales together, are not close to sales of PS VR, because the latter has sold over 2 million devices worldwide.
To date, PlayStation VR allows owners of PlayStation gaming consoles 4 and PlayStation 4 Pro watch 360-degree videos in various online services, enjoy stereoscopic 3D movies, visit places you would never venture to go to personally, for example, the city of Pripyat, near which there was a disaster at the Chernobyl nuclear power plant, and also Goa, much more. But the main function of the PS VR headset was and still are video games. After all, it was for them that everything was started from the very beginning. And in this regard, Sony does not disappoint its fans.
To date, more than 150 games have been released for PlayStation VR in a variety of genres. Yes, not all of them are masterpiece, and many resemble demos or small attractions rather, but there are also real hits like Resident Evil VII or Skyrim VR in this library. The Japanese do not intend to stop at the reached, and by the end of 2018 they plan to replenish the existing library of video games with 130 new names, which will expand it by about 80%. Impressive growth for one year, is not it?
At the beginning of December, more than 12.2 million different video games were sold for PS VR, which is very good, given the freshness of this technology. Most often people are skeptical about virtual reality, because they simply can not imagine how much it can change our ideas about video games. Many people ridicule it to the last, being sure that there is nothing special about it. But it quickly passes after they first put the headset on their head and completely dissolve in virtual worlds. Another hindrance is the cheap Chinese VR-headsets, which use smartphones as their screens. Sensations from them are very mediocre and do not compare with more expensive devices from the top three market leaders.
I am glad that Sony is still supporting the new market for a while and is investing impressive money in the development of new video games, not forgetting about its users. The company's internal studios are working hard on dozens of large projects for VR, among which any gamer will be able to find something interesting for himself. In the side do not remain and large game publishers like Ubisoft, Bethesda, Square Enix, Bandai Namco and others. They already appreciated the potential of this technology and even managed to release some very good games for the PlayStation VR. In the future, their number will only grow in geometric progression. And this, in our opinion, is just wonderful.